For decades, Warner Bros. Games has been one of the industry’s most powerful gaming divisions, commanding some of the world’s most valuable intellectual properties — from Batman and Harry Potter to Mortal Kombat and Game of Thrones.

Yet, despite its storied history and blockbuster franchises, the company is now undergoing one of its most dramatic restructurings yet.

In a move that sent shockwaves through the industry, Warner Bros. recently shut down three game studios — Monolith Productions, Player First Games, and WB Games San Diego — alongside canceling its long-awaited Wonder Woman game.

The closures are part of a broader effort to stem losses after a disastrous 2024, where major titles like Suicide Squad: Kill the Justice League and MultiVersus failed to meet expectations, resulting in over $300 million in gaming-related write-downs.

Officially, Warner Bros. frames these decisions as part of a “fewer but bigger” strategy, doubling down on its most bankable franchises.

The message from executives is clear: The future of Warner Bros. Games will be built around Harry Potter, Mortal Kombat, DC, and Game of Thrones, while smaller studios and riskier projects will be phased out.

But is this truly a strategic pivot — or just a desperate survival tactic?

Warner Bros. is now competing in an industry where even juggernauts like Ubisoft and Take-Two struggle to maintain franchise dominance, and the shift toward live-service models and evolving consumer expectations makes this path far from guaranteed.

As the dust settles, one question looms: Can Warner Bros. Games reclaim its position as an industry leader, or is it simply delaying the inevitable?

Subscribe Today! Get exclusive gaming industry insights from Reinout te Brake — a gaming veteran with real data, deep expertise, & game-changing perspectives. Join 1.3K+ others — subscribe now and stay ahead!

Warner Bros. Games: A Legacy at Risk

For years, Warner Bros. Games was a powerhouse in the gaming industry, blending Hollywood’s blockbuster storytelling with strong game design.

Studios like Rocksteady, Monolith Productions, and NetherRealm built a legacy of critically acclaimed titles — from Batman: Arkham Asylum and Mortal Kombat to Middle-earth: Shadow of Mordor.

With access to some of the most valuable entertainment franchises in the world, Warner Bros. Games was positioned to rival industry titans like Electronic Arts, Take-Two, and Ubisoft.

Yet, despite these advantages, the company’s gaming division has been in decline for years.

A Company in Transition

The root of Warner Bros. Games’ struggles can be traced back to corporate turbulence. Over the past decade, the division has been caught in the crossfire of multiple mergers and executive shake-ups:

  • 2018–2021: Warner Bros. was acquired by AT&T, whose focus on telecom services left the gaming division adrift without clear direction.
  • 2022: AT&T spun off WarnerMedia, merging it with Discovery Inc., creating Warner Bros. Discovery (WBD) under CEO David Zaslav. Gaming was no longer a core focus; cutbacks became inevitable.
  • 2023–2024: A series of poorly received game launches, including Gotham Knights, Suicide Squad: Kill the Justice League, and MultiVersus, resulted in hundreds of millions in losses.

The Cost of Corporate Hesitation

Throughout these transitions, Warner Bros. struggled to define a cohesive gaming strategy. Key decision-makers, including former gaming division head David Haddad, failed to capitalize on industry shifts like live-service gaming, subscription models, and AI-driven content.

Meanwhile, internal studios faced long development cycles, mismanaged budgets, and executive indecision.

By the time Warner Bros. attempted to pivot toward live-service gaming, it was already too late. MultiVersus — a free-to-play fighting game — failed to retain players, and Suicide Squad’s live-service model was widely criticized.

A Shrinking Portfolio

The decision to shut down Monolith, Player First Games, and WB Games San Diego is part of a broader retreat from game development, leaving Warner Bros. with a shrinking lineup:

  • Mortal Kombat and Hogwarts Legacy remain the only consistent successes.
  • The cancellation of Monolith’s Wonder Woman game signals an end to big-budget, single-player experiments.
  • No new Batman or DC projects are confirmed, despite fan demand.

With fewer studios and a reliance on a handful of franchises, Warner Bros. Games is now in a precarious position.

The company’s bet on fewer, bigger franchises may streamline operations, but it also increases risk: if one major release fails, the entire division could suffer.

The Fallout: Studio Closures and Canceled Games

The recent shutdown of Monolith Productions, Player First Games, and WB Games San Diego marks one of the most dramatic shifts in Warner Bros. Games’ history.

For an industry that has already seen waves of layoffs and closures in 2024 and 2025, Warner Bros.’ decision to shutter three studios signals a deeper strategic retreat — one that raises serious questions about the future of its gaming business.

Why These Studios?

Each of the closed studios played a distinct role within Warner Bros. Games, but all suffered from misaligned priorities, failed projects, or shifting corporate goals.

Monolith Productions (2014–2025)

  • Best known for the Middle-earth: Shadow of Mordor series, Monolith was one of Warner Bros.’ most acclaimed developers.
  • It had been working on a Wonder Woman game since 2021, promising to integrate its signature Nemesis system in a new single-player adventure.
  • However, corporate hesitation and leadership changes led to multiple redesigns. Sources indicate that early versions of the game failed to align with Warner Bros.’ evolving vision.
  • Ultimately, Warner Bros. determined that Wonder Woman didn’t fit within its “fewer but bigger” franchise strategy, resulting in both the game’s cancellation and the studio’s closure.

Player First Games (2019–2025)

  • A relatively new studio, Player First was responsible for MultiVersus, the Warner Bros.-backed platform fighter designed to compete with Nintendo’s Super Smash Bros..
  • Initially a viral hit in 2022, MultiVersus lost player interest due to monetization missteps, content droughts, and balance issues.
  • Warner Bros. saw MultiVersus as a live-service experiment, but when it failed to generate sustainable revenue, Player First Games was no longer viable.

WB Games San Diego (Support Studio)

  • This lesser-known studio focused on technical support and assisting other Warner Bros. projects.
  • While not directly responsible for any major titles, its closure suggests that Warner Bros. is scaling down its investment in in-house development and technical support.

The Financial Reality: Cutting Losses to Stay Afloat

Warner Bros. Discovery has been aggressively restructuring since 2023, with gaming being one of the biggest financial liabilities. The numbers paint a stark picture:

  • $300 million in gaming-related losses over the past two years.
  • A $200 million write-down on Suicide Squad: Kill the Justice League alone.
  • A $100 million impairment due to MultiVersus and Harry Potter: Quidditch Champions underperformance.

CEO David Zaslav and JB Perrette, head of games and global streaming, have made it clear: profitability must come first. Their “fewer but bigger” approach means focusing only on Harry Potter, Mortal Kombat, DC, and Game of Thrones, while anything outside these core franchises is seen as expendable.

A Pattern of Corporate Downsizing

Warner Bros.’ cuts mirror trends seen at other major gaming publishers:

  • Ubisoft has canceled multiple projects and restructured its workforce after years of live-service struggles.
  • Embracer Group has been aggressively shutting down studios to stabilize finances.
  • Electronic Arts (EA) recently abandoned projects that didn’t align with its sports and shooter focus.

Unlike its competitors, however, Warner Bros. doesn’t have a strong pipeline of upcoming games. With Hogwarts Legacy 2 still years away, the company risks falling behind competitors that have more frequent, diversified releases.

What Comes Next?

With these closures, Warner Bros. is now betting everything on a few key franchises. The next section will explore whether the “fewer but bigger” strategy is a smart move — or a high-stakes gamble that could backfire.

Strategic Risks: Does “Fewer But Bigger” Work?

With the closure of three studios and the cancellation of multiple projects, Warner Bros. Games has fully committed to a “fewer but bigger” strategy. In theory, this approach reduces risk by focusing on proven franchises, allowing the company to allocate its resources toward blockbuster titles with high commercial potential. But in practice, the strategy carries significant risks — ones that could leave Warner Bros. in an even weaker position if execution falls short.

The Core Gamble: Betting on Blockbusters

The pivot to four key franchises — Harry Potter, Mortal Kombat, DC, and Game of Thrones — follows a well-established industry trend. Other publishers have pursued similar strategies:

  • Ubisoft has doubled down on Assassin’s Creed, Far Cry, and Tom Clancy titles, cutting back on smaller experimental projects.
  • Take-Two relies heavily on Grand Theft Auto and NBA 2K as its financial backbone.
  • Electronic Arts has narrowed its focus to FIFA (now EA Sports FC), Madden, and Apex Legends, canceling multiple single-player projects.

For Warner Bros., the strategy seems logical on the surface. Hogwarts Legacy was the best-selling game of 2023, Mortal Kombat remains a top fighting game, and DC properties have a built-in audience. However, this level of dependency introduces major vulnerabilities.

Risk 1: Over-Reliance on a Few Franchises

By limiting its focus, Warner Bros. is placing all its bets on just a handful of properties. If any of these franchises fail to deliver, the company will have no fallback plan.

  • Hogwarts Legacy 2 will face higher expectations. The first game benefited from pent-up demand for a major Harry Potter RPG. Will a sequel generate the same excitement?
  • DC games have been inconsistent. While the Arkham series was a success, Gotham Knights and Suicide Squad underperformed, raising doubts about future DC adaptations.
  • Game of Thrones as an IP has cooled. Warner Bros. has yet to prove it can successfully translate the franchise into a hit game.

Risk 2: The Live-Service Trap

Warner Bros. has openly stated that it wants to focus more on live-service and recurring revenue models, following the industry-wide trend of battle passes, microtransactions, and long-term monetization.

  • Suicide Squad’s failure highlighted the dangers of forcing live-service elements into games that don’t need them. If Warner Bros. repeats this mistake, its future titles could alienate players.
  • Not every franchise fits a live-service model. While Mortal Kombat and Hogwarts Legacy can sustain ongoing content, a Game of Thrones RPG would likely work best as a single-player narrative-driven experience.

Risk 3: Developer Brain Drain

By shutting down studios and restructuring teams, Warner Bros. risks losing top talent to competitors.

  • Monolith’s shutdown is particularly damaging, as the studio was known for innovative mechanics (the Nemesis system).
  • Rocksteady, once the crown jewel of Warner Bros. Games, has already lost key leaders.
  • A leaner game division means fewer creative risks, fewer original IPs, and fewer opportunities to build the “next big thing.”

Risk 4: Competition Is Fierce

Even within Warner Bros.’ chosen franchises, competition is stronger than ever:

  • Hogwarts Legacy 2 will face RPG heavyweights like Elder Scrolls VI and The Witcher 4.
  • Mortal Kombat competes with Street Fighter, Tekken, and Riot Games’ upcoming fighter.
  • DC superhero games will be compared to Sony’s Spider-Man franchise, which has set a new standard for superhero storytelling.

Is There a Smarter Path?

Instead of narrowing its focus to only four franchises, Warner Bros. could:

  1. Diversify its portfolio with mid-budget games that explore different genres.
  2. Prioritize quality over live-service monetization, ensuring games resonate with players first.
  3. Leverage its massive film and TV properties (The Matrix, Looney Tunes, Dune) in ways that don’t rely solely on AAA blockbusters.

Is Warner Bros. Games in Survival Mode?

Warner Bros. Games’ strategic shift represents a high-stakes gamble in an increasingly unforgiving industry. By shutting down studios and cutting underperforming projects, the company is slashing costs to stabilize its financials. At the same time, it is doubling down on a handful of franchises — Harry Potter, Mortal Kombat, DC, and Game of Thrones — while scaling back riskier bets.

On paper, this approach aligns with broader industry trends: publishers prioritizing live-service models, established IPs, and fewer, bigger releases. But for Warner Bros., the strategy comes with significant challenges.

A Short-Term Fix or a Long-Term Strategy?

The immediate goal is clear: return the gaming division to profitability in 2025. CEO David Zaslav and JB Perrette have repeatedly emphasized the need for Warner Bros. Games to operate more efficiently, focusing only on its most valuable assets. The closure of Monolith, Player First Games, and WB Games San Diego is part of this restructuring, eliminating costs associated with underperforming or long-cycle projects.

However, cutting costs does not equal long-term success. The gaming industry thrives on innovation, strong execution, and player trust — all of which Warner Bros. risks undermining with its current approach.

What Could Go Wrong?

  1. Franchise fatigue — Over-reliance on the same franchises (Harry Potter, Mortal Kombat, DC) could backfire if audiences grow tired of repetitive releases.
  2. The live-service gamble — If Warner Bros. forces monetization-heavy models onto franchises that don’t need them, it risks alienating players — a mistake seen with Suicide Squad.
  3. Loss of developer talent — With Monolith gone, Rocksteady weakened, and a shrinking internal studio network, Warner Bros. might struggle to deliver top-tier games at the same pace as competitors.
  4. Industry-wide uncertainty — As gaming faces economic pressures, layoffs, and increasing development costs, focusing on fewer, bigger games raises financial stakes to dangerous levels.

Is This the Beginning of the End?

The next 2–3 years will be make-or-break for Warner Bros. Games. If Hogwarts Legacy 2, the next Mortal Kombat, and a possible new Batman game perform well, the company could recover and thrive. But if even one of these projects fails or underwhelms, Warner Bros. risks falling behind competitors with broader, more adaptable portfolios.

At its core, Warner Bros. Games is at a crossroads. It can still turn things around, but its current strategy prioritizes survival over sustainable growth. The gaming industry is filled with companies that downsized their way into irrelevance — and unless Warner Bros. can execute this plan flawlessly, it may soon find itself on that same trajectory.

My Thoughts?

The gaming world is not kind to companies that play it too safe. For Warner Bros. Games, the real challenge isn’t cutting costs or streamlining franchises — it’s proving that it can still make games that truly matter.

The gaming industry is changing fast. Are you keeping up?

Every day, I track gaming trends, analyze market shifts, and talk to industry leaders. My goal? To give you real insights — data-driven, strategic, and ahead of the curve.

If you found this piece valuable, I’d love to hear your thoughts in the comments.

But, Tap the clap 👏 button 50 times or more if you enjoyed my story! It would help me to get more visibility for my article.

And if you want more, check out my curated reading list of must-read articles on gaming.

Want to stay ahead of the game? Follow me on LinkedIn for deep insights and industry analysis, or subscribe to our newsletter.

Warner Bros. Games logo with a ‘Closed’ sign, symbolizing the shutdown of Monolith Productions, Player First Games, and WB Games San Diego.
Warner Bros. Games: the shutdown of Monolith Productions, Player First Games, and WB Games San Diego.

Discover more from Reinout te Brake – Gaming, AI & Tech Strategy

Subscribe now to keep reading and get access to the full archive.

Continue reading